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Psychological Test Framework Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AudioAudio Library
ClockClock class
DefaultSequenceIteratorDefault sequence iterator implementation
GraphicGraphic library
InputDeviceBasic input device class
JoystickInputDeviceInput device which gets the reactions from the joystick
KeyboardInputDeviceInput device which gets the reactions from the keyboard
LogImplementation of a thread-safe log
MouseInputDeviceInput device which gets the reactions from the mouse
ParallelClass for setting user specified bit patterns at the parallel port of a system for a certain amount of time
PointPoint in 2D space
PointTexPoint in 2D space with texture coordinates
PtfCoreClass which provides access to all components of the PTF framework
ReactionHandlerClass which checks whether the reaction is correct or not
ReactionRecordRecord for storing all relevant data of a reaction
SchedulerClass for scheduling task
SequenceClass for transforming the .seq file into an intern representation
SequenceIteratorBase class for all sequence iterators
SimpleReactionHandlerClass which checks whether the reaction is correct or not
SimulatedInputDeviceSimulated input device which simulates reactions
Singleton< T >Class which implements the singleton pattern
TaskClass for defining Tasks
TaskRecordRecord in the task queue which contains all important informations about a task
TimeIntervalClass for measuring time intervals

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