addTexture(char *) | Graphic | |
clear() | Graphic | |
createWindow(int, int, bool) | Graphic | |
drawCircle(Point, float) | Graphic | |
drawFixationCross() | Graphic | |
drawFixationCross(int, int) | Graphic | |
drawLine(Point, Point) | Graphic | |
drawRectangle(Point, Point, Point, Point) | Graphic | |
drawTexturedRectangle(PointTex, PointTex, PointTex, PointTex, int) | Graphic | |
drawTriangle(Point, Point, Point) | Graphic | |
drawUnfilledCircle(Point, float) | Graphic | |
getSingleton() | Singleton< Graphic > | [inline, static] |
getSingletonPtr() | Singleton< Graphic > | [inline, static] |
Graphic() | Graphic | |
setBGColor(float, float, float) | Graphic | |
setFGColor(float, float, float) | Graphic | |
Singleton() | Singleton< Graphic > | [inline] |
swap() | Graphic | |
~Graphic() | Graphic | |
~Singleton() | Singleton< Graphic > | [inline] |