| addTexture(char *) | Graphic | |
| clear() | Graphic | |
| createWindow(int, int, bool) | Graphic | |
| drawCircle(Point, float) | Graphic | |
| drawFixationCross() | Graphic | |
| drawFixationCross(int, int) | Graphic | |
| drawLine(Point, Point) | Graphic | |
| drawRectangle(Point, Point, Point, Point) | Graphic | |
| drawTexturedRectangle(PointTex, PointTex, PointTex, PointTex, int) | Graphic | |
| drawTriangle(Point, Point, Point) | Graphic | |
| drawUnfilledCircle(Point, float) | Graphic | |
| getSingleton() | Singleton< Graphic > | [inline, static] |
| getSingletonPtr() | Singleton< Graphic > | [inline, static] |
| Graphic() | Graphic | |
| setBGColor(float, float, float) | Graphic | |
| setFGColor(float, float, float) | Graphic | |
| Singleton() | Singleton< Graphic > | [inline] |
| swap() | Graphic | |
| ~Graphic() | Graphic | |
| ~Singleton() | Singleton< Graphic > | [inline] |